RX Murals Installation
RX Murals lets players paint freehand on any wall in the world. A painter marks out an area with two corners, then paints straight onto the surface with their aim, refilling the brush from a bucket set down beside them. Finished murals are synchronized to every player and kept between restarts.
Administrators manage every mural from the Wall Ledger, and decide which players may place pictures instead of painting by hand.
Requirements
| Requirement | Why it is needed |
|---|---|
| A RedM server | RX Murals draws its artwork with RedM’s native polygon drawing and uses RedM input hashes. |
| RSG or VORP | Optional. Needed for item mode, where painting starts by using an inventory item, and for character-based identities. |
| A paint item and a cloth item | Optional. Only needed when item mode is enabled. |
No database is required. Murals are saved to data/murals.json inside the resource, so there is no SQL to import.
1. Place the resource
Extract the complete resource into your server’s resources directory. Keep the folder intact: murals are written back into its data folder, so the resource folder must stay writable.
The default extracted folder name is rx_murals.
2. Add it to server.cfg
Start your framework first when using RSG or VORP. On a standalone server, order does not matter.
ensure rsg-core
ensure rx_muralsIf you renamed the resource folder, replace rx_murals with that exact folder name.
3. Grant administrator permission
The Wall Ledger and picture permissions are gated behind the ACE set in Config.Admin.ace. Add it to server.cfg for the groups that should manage murals:
add_ace group.admin rx_murals.admin allow Config.Admin.groups and Config.Admin.identifiers are the framework-side alternatives, and allowCommandAce also counts anyone who may run server commands. Any one of them is enough, so use whichever matches how your staff are already identified.
Confirm it worked by opening the ledger in game:
/muraladmin 4. Register the items
Item mode is enabled by default. Painting starts by using paintkit and the stand-alone cloth by using rag, so both items must exist in your inventory before players can paint.
-- rsg-core/shared/items.lua
paintkit = { name = 'paintkit', label = 'Paint Kit', weight = 500, type = 'item', image = 'paintkit.png', unique = false, useable = true, shouldClose = true, description = 'Brushes and paint for a wall mural.' },
rag = { name = 'rag', label = 'Rag', weight = 100, type = 'item', image = 'rag.png', unique = false, useable = true, shouldClose = true, description = 'Wipes paint off a wall.' },If your server already has a suitable item, point Config.Items.paint.name or Config.Items.cloth.name at it instead of adding a new one. The item names must match exactly.
On a standalone server there is no inventory, so item mode cannot work. The commands stay available and the console says so on start.
5. Paint your first mural
With admin permission and the items in place, test the full flow:
- Stand in front of a wall and use the paint kit, or run
/mural paint. - Aim at the wall and press
Enteror left click to set the first corner, then pick the opposite corner on the same wall. - Hold attack to paint. When the brush runs dry, look at the bucket beside you and hold attack or
Rto dip it. - Press
Enterto finish and confirm theMural finishedmessage appears. - Check the mural from a second account to confirm it is synchronized.
- Open
/muraladminand confirm the mural is listed with your name.
Painting controls
| Action | Default |
|---|---|
| Paint | Hold attack |
| Draw a straight line | Hold Shift |
| Switch between brush and cloth | E |
| Dip the brush in the bucket | Look at the bucket, hold attack or R |
| Cycle the palette | Left / Right arrows |
| Show the cursor to use the panel | Alt |
| Finish the mural | Enter |
| Cancel | Esc |
6. Grant picture permission
Placing a picture is locked by default. Open /muraladmin, go to Players, select a player, and turn on Pictures. Their panel’s Picture button unlocks immediately. Administrators can always place pictures.
See Configuration to open pictures to everyone, change mural limits, or tune rendering distances.