Initial release
Freehand wall painting with colour palette, brush sizes, mirror mode, straight lines, cloth and undo, paint bucket refills, permission-based picture mode, and the Wall Ledger admin panel.
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Releases, refinements, and fixes. One clear record for every Ripex resource.
Release journal
Freehand wall painting with colour palette, brush sizes, mirror mode, straight lines, cloth and undo, paint bucket refills, permission-based picture mode, and the Wall Ledger admin panel.
View resourceDoors can now be interacted with through a target system, with built-in support for ox_target, qb_target, and rsg_target, alongside a custom target option for servers running their own implementation.
View resourceThree player styles, three vehicle styles, movable layouts, persistent color profiles, vehicle telemetry, navigation tools, stress events, and ESX, QBCore, and Qbox support.
View resourceRX Hitch, RX Scenes, and RX Drug Sales are now available together as the RedM Starter Pack.
View resourceIn-game station building, synchronized PvP and NPC matches, optional wagers, custom table alignment, and server-authoritative match flow.
View resourceThe door list overflow issue has been resolved and the lockpick UI issue has been fixed.
View resourceIn-game door creation, server-authoritative synchronization, flexible access rules, persistent states, auto-relock, and lockpicking.
View resourceFour challenge modes, configurable targets and formations, team matches, penalties, and seasonal rankings.
View resourceStress was added, interface animations were updated, custom Job/Gang functions were introduced, and compass sizing was refined.
View resourceSimplified scene permissions with creator ownership and configurable management rules.
View resourceLogic was rewritten and new prop models and textures were added.
View resourceFirst release of a flexible and easy-to-configure hitch system for RedM.
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