The station begins in the world.
Place and rotate the table through the in-game builder, preview both seats, and keep every finished station without setting up a database.
- Live prop placement
- Per-model alignment
- Automatic JSON persistence
Build arm-wrestling stations in the world and run synchronized PvP or NPC matches with optional wagers.
Instant delivery · Updates included · Direct dev support
Build the station in-game, choose another player or an NPC, and turn a small corner of the world into a synchronized contest.
Place and rotate the table through the in-game builder, preview both seats, and keep every finished station without setting up a database.
Stamina, resistance, momentum, and comeback behaviour shape each pull, while an early advantage can still finish the pin before the clock runs out.
Run synchronized player or NPC contests with seated animations, camera movement, reactions, effort audio, and optional wagers that account for payouts, refunds, and house rake.
Under the surface.
Compatibility and measured runtime behaviour.STANDALONE/RSG/VORP
Resource usage
Client · 0.02ms server
512.00kiB client memory · 184.00kiB serverClient · 0.00ms server
68.00kiB client memory · 32.00kiB server