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RX Murals showcase
New release RedM resource

RX Murals

Paint freehand murals on any wall in your RedM world with brushes, colours, and paint buckets, synced to every player and managed from an in-game ledger.

Works with STANDALONERSGVORP

Instant delivery · Updates included · Direct dev support

$34.99

Let players leave their mark on the town.

Mark out a patch of wall, pick up the brush, and paint something the whole server walks past, from a crude sign on a barn to a portrait on the saloon.

Any wall becomes a canvas.

Pick two corners on a wall to lock the painting area, then hold to paint directly onto the surface in the world. Finished murals stay where they were painted for every player to see.

  • Two-corner area selection
  • Paint straight onto world surfaces
  • Synchronized for all players

Painted by hand, not stamped.

Work from a colour palette or mix a custom shade, adjust the brush size, and hold Shift for straight lines. Mirror mode keeps symmetrical work even, the cloth wipes mistakes away, and undo steps back a stroke.

  • Preset and custom colours
  • Adjustable brush size
  • Mirror, straight lines, and undo
  • Cloth tool for wiping paint

The paint runs out.

A bucket is set down beside the painter and the brush slowly dries as it works. Dip it back into the bucket to keep going, so a mural takes time and effort instead of appearing instantly.

Pictures, only for those you trust.

Picture mode turns an image into brush strokes on the wall. It is off by default and granted per player from the admin panel, so posters and portraits stay in the hands of people you choose.

Every mural on record.

The Wall Ledger lists every mural and every painter. Preview a piece, see who painted it, when, where, and at what size, teleport to it, remove it, or clear the town in one action.

  • Searchable murals and players
  • Painter, date, location, and size records
  • Teleport, remove, and clear all
  • Per-player picture permission

Under the surface.

Compatibility and measured runtime behaviour.
Framework support

STANDALONE/RSG/VORP

Resource usage

Active 0.05ms

Client · 0.03ms server

676.00kiB client memory · 268.00kiB server
Idle 0.00ms

Client · 0.00ms server

190.00kiB client memory · 90.00kiB server